![]() ![]() ![]() You can look for those text files if you want specific details about how a fight went down.) There are turn based battles and the pets handle it all themselves with no input from you. (You can also check settings for an option that makes sure that a full log of every action taken during the entire thing gets saved to your hard drive. You click "finish" to see the summary of what happened. (Need 6 rooms to reach the boss fight.) The timer counts down the time. Takes a lot to get to that part of the game hmm. Going with those pets.Įvolution is another thing I can't seem to do, when I click on that, nothing happens. Growth from the forest can help new players get that ready a lot quicker than the old way that we relied on before dungeons existed (relying on the growth campaign itself to get an initial batch of 10 pets all up to very high growth (the campaign is great at getting 1 weak pet caught up to a bunch of strong pets but it's not so great at bulking up a bunch of weak pets together)) since the dungeon adds growth to up to 6 pets at the same time while the campaign only adds growth to 1 pet at a time. A goal at some point (not right away) will be to establish a solid "growth chamber", 9 pets who you will dedicate to always running the growth campaign for the benefit of whichever pet joins them as the 10th pet in the campaign. Once they're strong enough to try something else, note that if you can come up with enough spare food to send with them you can get a ton of growth onto your pets in that stage of the game by sending them to the forest dungeon. Pets will die a lot in their first attempts at the newbie dungeon but they'll still earn xp for their effort and then they'll soon master the newbie dungeon. When you have your first 6 pets unlocked it is possible to start trying out the dungeons. (It's been a long time since I was in that stage of the game.) So for the purpose of that specific fight the mystic stat makes the enemy tougher more than it does anything to help you out.) Although I'm not sure how reasonable the needed number of Might levels looks before reaching Baal the first time. I think? And the way the game handles that fight your mystic stat is not helping you much (if at all). (The way the stats used within that fight are scaled depends on the total of your physical, mystic, battle, and creating stats. I don't think it's mentioned in either wiki but I've seen a tip mentioned to trivialize the fight in Mole's unlock condition by NOT leveling up your skills page. ![]() You might also look at the conditions to unlock Mole. Bug is also easy to unlock early (luiz gave directions for that one). It's become a big part of the game since it was added but the game did exist for a few years before dungeons were added.Īs you can see in the wiki link that was posted (or in the newer wiki at (the one at fandom was a bit slow at catching up with updates sometimes, and it also had formatting issues, so someone started up a new one)) there are currently 7 pets (Mouse, Frog, Bee, Cupid, Egg, Armadillo, and Squirrel) unlocked from gods by the time you beat Baal. Originally posted by Asheira:Looking to unlock dungeons, because that's why we're here right? ![]()
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